﻿using CommonFactory;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace CharacterSystem
{
    public interface ICharacter : ICommonProduct
    {
        Animator CharacterAnimator { get; }
        void Init(ICharacterData data);

        void MoveTo(Vector3 speed);
    }
}
